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Introduction: Recently, Microsoft introduced Immersive Reader into virtual reality. The company demonstrated the Immersive Reader for VR at BETT UK and demonstrated how users can use the Immersive Reader tool with their VR heads.

A few days ago, Microsoft introduced Immersive Reader into virtual reality. The company demonstrated the Immersive Reader for VR at BETT UK and demonstrated how users can use the Immersive Reader tool with their VR heads.

Immersive Reader is a set of tools designed to help improve the fluency of new language learning. But more importantly, it can help users with dyslexia or dyslexia.

Bringing Immersive Reader to VR means you can now use the same tools. Microsoft said that virtual reality tools will benefit "anyone who needs extra care when reading", but there are currently no experiences or tools on the market that focus on this issue. Just like using the Immersive Reader tool on a regular app like OneNote, you get the same experience.

Microsoft also partnered with VictoryVR to provide a 25-hour standard virtual reality course for schools when purchasing Windows VR heads. The software giant also transferred its research and technology to Code Jumper, a physical programming language built on Microsoft Research-based Project Torino to introduce programming and coding concepts to blind or low vision children.

Delco teamed up with Microsoft to launch a series of VR education industry solutions that promote the digital transformation of China's education industry, aiming to enable every student to enjoy learning in a more efficient and practical environment. pleasure.

jointly created the basic education VR laboratory, which can use virtual reality technology to simulate real experimental scenes, allowing students to observe a series of experimental objects, simulate experimental operations, analyze experimental results, etc. in a virtual environment.Actions to gain real and effective experimental knowledge.

This solution provides immersive teaching scenarios, standardized experimental content, better interaction with people, integrated teaching management and more. As a whole VR education solution, the software part (discipline, course) of VR Lab is completed by Siyi, and the hardware equipment is selected by Dell Chengming series host. It is understood that this solution has been successfully implemented in China.

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