Introduction: With the continuous development of 5G technology and AR/VR technology, more and more imaginations have been brought to people. AR/VR continues to enrich and enhance the content, data transmission, and screen display effects, and the future will bring us a deeper sensory experience.
With the continuous development of 5G technology and AR/VR technology, more and more imaginations have been brought to people. AR/VR continues to enrich and enhance the content, data transmission, and screen display effects, and the future will bring us a deeper sensory experience. With the continuous development of data traffic, the transmission mode dominated by words and voices has gradually been replaced by video and audio. The overall scale of data has gained unprecedented growth, and the requirements for transmission rate have also increased significantly. The spread of 4G networks has enabled the rapid development of streaming media. The arrival of 5G will inevitably greatly contribute to the popularization of AR/AR technology and further narrow the gap between virtual and reality.
Cloud AR/VR subverts human-computer interaction
The biggest feeling for AR/VR technology is its subversion of traditional information transmission, which provides new human-computer interaction. The way that people can get a more complex emotional experience is to further expand the audio-visual audio-visual. In addition, AR/VR equipment, as a new type of information display carrier, can be docked with various industries, such as education, entertainment, art, business, etc., mainly to bring innovation in visual presentation.
Starting from 2016, the AR/VR market has begun to show a rapid growth trend. From the beginning, it only existed in the concept of the public imagination. To the real public, VR/AR began to fade away from its original Mysterious. VR can use a computer to simulate a virtual world. When users wear VR devices, such as the most common VR helmet, they can see a new world. MR combines the advantages of both AR and VR to strengthen users. The interaction with the virtual world, compared to movies, at this point, MR is closer to the game.
AR/VR operation processing will migrate to the cloud
AR/VR system has a very high demand for bandwidth, and high-quality AR/VR content processing will gradually move toward the cloud, making it extremely huge. The big traffic business. Although the current 4G network already hasVery high transmission rates, but advanced AR/VR requires much higher transmission rates and delays than it does today. With the gradual development of cloud services, coupled with the increase in the rate of 5G transmission, the configuration requirements for home and office hosts will be greatly reduced in the future, and various human-machine interfaces connected to the cloud will be used instead. Real-time CG class cloud rendering VR/AR requires network latency of less than 5ms and large bandwidth of up to 100 Mbps to 9.4 Gbps. This large amount of data processing is very difficult to implement on the host.
VR/AR requires a lot of data transfer, storage and computing functions. These data and computationally intensive tasks can take advantage of the cloud server's data storage and high-speed computing capabilities if moved to the cloud. As a result, the computational processing pressure on the user side is greatly reduced, and the cost of VR/AR is reduced, which is also a key factor for achieving large-scale commercialization.
The entertainment industry will be the first battlefield of the AR/VR industry
At present, the domestic AR/VR industry is still in its infancy, and it is technically dependent on foreign manufacturers. Although the entire industrial chain is moving towards a complete direction, there is a lack of large-scale enterprises for traction and lack of uniform industry standards.
In February 2018, in the 52nd American Professional Football League "Super Bowl" competition, Ericsson and American telecommunications giant Verizon created a special football helmet for athletes on the helmet. With the addition of a VR camera, it has more demanding requirements for data transmission, and only the high speed and low latency of the 5G network can be satisfied.